This book contains that are forked from the Location Template (see below) or which work in a similar way. The goal is collect lots of locations that can be included together to create big worlds. Each of the locations in this book should follow these rules: First, it should have one main knot which is the entry point for players arriving from other locations. Second, it should up to four possible exits: location_up, location_down, location_left, and location_right (though the names of these knots should be based on the main knot). Otherwise, a location can include any number of other knots and can interact with whatever variables you want. If this felt confusing, please check out the examples in this book.