By 54ldew [Current version]
5 years ago | Version 1 Initial version of deer 3.0+ |
5 years ago | chris commented: This is an interesting story. One little note--I frequently see the pattern used of requiring the player to make a choice at the beginning that's a sort of a commitment to the story (here, it's choosing to take the deer home). This helps make the player feel responsible for what happens later. Is there a way you can keep this feeling, but not make the story end right away if you choose to leave it? I feel like every player is just going to play again and choose the opposite to see what happens. Maybe you could give them a second chance to take the deer? |
5 years ago | 54ldew commented: that is a good idea, thank-you |
5 years ago | eragon_shadeslayer commented: HI LOUIS |
5 years ago | eragon_shadeslayer commented: REMEMBER CLASH ROYALE |
5 years ago | eragon_shadeslayer commented: REMEMBER CLASH ROYALE |
5 years ago | eragon_shadeslayer commented: HMM THAT HSPPENED TWICE FOR SO ME REASSON |
5 years ago | eragon_shadeslayer commented: Good job |
5 years ago | 54ldew commented: i said it did not work i am talking about clash royal, thanks |
5 years ago | 54ldew commented: AND HI |