By 25agorrell [Current version]
5 years ago | Version 1 Initial version of jack'o'lanterns |
5 years ago | chris commented: I love the spooky feeling here. One neat way you could add in variables would be to have little details affected by what the player chose earlier. Like if you said something to the man with a pumpkin head, you hear the same thing whispered in a dark room later. I haven't seen this done before, where the story echoes your choices back at you, but I think it could be neat. Let me know if you want an example of how you could do this. |