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History of HMMMMMMMMMMMMMMM

By eragon_shadeslayer [Current version]

3 years ago Version 1 Initial version of HMMMMMMMMMMMMMMM
3 years ago chris commented: Check out line 349!
3 years ago chris commented: This is great, by the way!
3 years ago eragon_shadeslayer commented: Now something rlse is happening
3 years ago eragon_shadeslayer commented: It says something about varnyou won
3 years ago eragon_shadeslayer commented: There is a thirty six line difference
3 years ago chris commented: I saw that too. Remember how each knot (=== blahblahblah ===) in your story secretly keeps its own variable?
3 years ago chris commented: You already have a knot called youwon, so you can't also make a variable with that name.
3 years ago chris commented: by the way, I thought of some ways you could simplify your story, and added them to my fork, a story
3 years ago chris commented: You definitely don't have to use them, but it could be helpful to try to keep your story as simple as possible as it gets longer.
3 years ago chris commented: This is something I was also discussing with DAJ, because she started getting stories that were over 2000 lines!
3 years ago chris commented: This is something I was also discussing with DAJ, because she started getting stories that were over 2000 lines!
3 years ago eragon_shadeslayer commented: wow
3 years ago eragon_shadeslayer commented: I can't test out the battles (and Louis also said that he couldn't play the battle because of this) because whenever you click the attack option the game freezes and google chrome says that it is unresponsive. The only way to go out of this is by exiting the page. Line 189 is where the attack option is and there doesn't seem to be anything wrong with it. Only the attack button doesn't work.
3 years ago chris commented: This is another kind of error that I haven't yet dealt with. The issue is infinite recursion. Imagine a story where a knot redirects to itself. There's nothing wrong with the syntax (the computer understands the program), but when you play it, you would go into an infinite spiral. Let me have a look and see if I can figure out what's wrong.
3 years ago chris commented: I found the problem: On line 197, you have "-> youwon" but there is no knot called "youwon". It should be "you_won", then it works. Usually, this would give you an error saying there's no knot called "youwon". But you have a variable called "youwon" (imported from 8725). Technically, you are allowed to divert to variables (see http://docs.unfold.studio/user_guide/ink.html#advanced-storing-diverts-as-variables), but obviously it's not going to work to divert to "false". I need to look into this to see whether the problem is in Unfold Studio or in the Ink language itself. More summer homework for me! https://github.com/cproctor/unfold_studio/issues/72
3 years ago chris commented: Update: I let the frozen page run for a while, and it finally did bring back an error message of sorts... Check out the screenshot I added to the Github issue! https://github.com/cproctor/unfold_studio/issues/72
3 years ago eragon_shadeslayer commented: I know why it said those specific phrases in black. That was the exact order of what i did in the game before that glitch happened.
3 years ago eragon_shadeslayer commented: I remember that one time i wanted to multiply something. how do you multiply? i tried *= and x= but had error
3 years ago eragon_shadeslayer commented: This is really popular
3 years ago Version 2 I fixed a glitch where you get stuck and can't do anything.
3 years ago chris commented: Some languages let you do x *=3, but not Ink. You can always do ~ x = x * 3.
3 years ago chris commented: Are you going to keep working on the battles? I'm happy to help :)
2 years ago eragon_shadeslayer commented: Gg I’m back to updating stuff