By Pikpixel [Current version]
5 years ago | Version 1 Initial version of Battle vs. the Crustaceans |
5 years ago | chris commented: Awesome! I like the way you used just a single looping knot for the intro. |
5 years ago | chris commented: This is great! One little detail you could clean up is that you don't actually need the seen_intro variable because Ink already keeps track of a variable for each knot, counting how many times you've been to it. These variables hold a number, but they can be treated as boolean (true/false)--0 is false, and all other numbers are true. So if you just use {intro}, it will be false until the player has seen the intro, and then true. |
5 years ago | Version 2 OwO but defense still no work yet. |
5 years ago | Pikpixel commented: Well I tried to figure out the intro situation, but sense it is a loop, if I just test it to see if I've been there it gives me the option to skip immeadiately. |
5 years ago | Pikpixel commented: Note: If you don't write a 0 before a decimal (such as .125) you will get a Line None: Unknown Error |
5 years ago | Version 3 Defense is now working! Now working on new monsters and attacks. |
5 years ago | Version 4 Ok so health bars maybe work |
5 years ago | Pikpixel commented: Or you know, it just deletes the whole thing. how fun |
5 years ago | Version 5 Reverted to previous version, saved on Nov. 26, 2019, 3:15 a.m. |
5 years ago | Version 6 Reverted to previous version, saved on Nov. 26, 2019, 3:09 a.m. |
5 years ago | Version 7 Special symbols! ⌂ = Def up ☼ = Spikes out These will appear on the sides of health bars, and numbers are kept track of internally. |
4 years ago | Version 8 If you beat a mob click "play again" to go fight the next one! If you beat prawn level you are legally skilled! |
4 years ago | Version 9 re? |
4 years ago | Version 10 The complete leveling overhaul is here! Some features are still not implemented like mp but this should make the fighting more fun and exciting! Enjoy! |
4 years ago | Version 11 Are you Harry Potter? cause you can do magic! Achieving Level 10 will unlock your first spell, and many more will be available soon! Working on the mp system (as to not make magic op) and will update again soon. |
4 years ago | Version 12 New spells, MP and more. |
4 years ago | chris commented: This is phenomenal! |
4 years ago | chris commented: When I try again, the story locks up. Is this a punishment for cowardice? Actually, I'm seeing on line 218 and 401, you divert (not tunnel) to Master_Setup. Diverting into tunnel knots (which end with ->-> is a no-no... |
4 years ago | chris commented: Argh. Killed by the prawn. But not before I cast healing water a few times. |
4 years ago | Pikpixel commented: Impressive, but the prawn is not the ultimate test of skill. Can you defeat... the lobster. |
4 years ago | Version 13 Fixed a bug where running absolutely destroys the computer. |
3 years ago | Version 14 Bug Fixes |
3 years ago | Version 15 Quality of life changes, balance changes. |
3 years ago | Pikpixel commented: Oh yeah also added some new moves :P |
3 years ago | chris commented: Woohoo, new version! |
3 years ago | chris commented: Hey, whenever you feel like you have intermediate python skills and want a side job it would be fun to hire you to work on Unfold Studio! |
2 years ago | Version 16 The final version. I hope. I haven't updated this in a while but I think it deserves a final goodbye. Rebalanced leveling a little to make things a bit more fast-paced (magic unlocks earlier, etc), added a new spell, a final boss, and an official ending. Thanks to everyone who played this. If there are any bugs found feel free to email me at dmedlock23@scienceleadership.org |